Command And Conquer Generals And Zero Hour For Mac

Command and Conquer, Generals and Generals Zero Hour - wont work. This thread is locked. You can follow the question or vote as helpful, but you cannot reply to this thread. Command & Conquer: Rivals Command & Conquer: Tiberium Alliances Command & Conquer 4: Tiberian Twilight Command & Conquer Red Alert 3: Uprising Command And Conquer Red Alert 3 Command and Conquer Games Welcome back, Commander. Watch Trailer Learn More Dominate Your Opponents in Real-Time 1v1 Matches! Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes. So Just download Generals Zero hour and the mode of Command in Zero hour generals game is very unique. This Generals PC Game ideology matches with real world war ideology now a days. The player of General game can beat the opposition in the 23 mission campaign and win the war.

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Command & Conquer: Generals – Zero Hour
Developer(s)EA Los Angeles
Publisher(s)EA Games(Windows)
Aspyr Media(Mac OS X)
Director(s)John Salwitz
Designer(s)Nathan Levites[1]
Programmer(s)Jeffrey Lee Brown
Artist(s)José Albanil
Eric Kearns
Composer(s)Bill Brown
Mikael Sandgren
SeriesCommand & Conquer
EngineSAGE
Platform(s)Microsoft Windows
Mac OS X
ReleaseMicrosoft Windows
September 22, 2003
Mac OS X
February 2005
Mac OS X re-release
March 12, 2015
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Command and Conquer: Generals – Zero Hour is the expansion pack for the 2003 video game Command & Conquer: Generals. Zero Hour added several new abilities and units to each side, and a new mode of play called Generals' Challenge, along with a lot more changes, new features and bug/glitch fixes.

Background[edit]

Zero Hour contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, Global Liberation Army (GLA) second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having full motion video cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a live-action video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.

Plot[edit]

USA[edit]

The beginning of the US campaign relates to the GLA's success in the previous game. The GLA uses the Baikonur Cosmodrome to fire a toxin warhead at a US naval base in Northern Europe, prompting the US to respond before another missile can be fired. A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a B-2 Bomber. The US then tasks itself with watching over the relief effort by the United Nations in Mogadishu, however GLA incursions make the relief mission difficult. A US carrier group in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr. Thrax', a GLA General and scientist who plans to develop Anthrax Gamma Toxins. The US discovers from the documents that Dr. Thrax has a secret lab at Mount Elbrus, and so sends a team led by Colonel Burton to destroy it and liberate prisoners of war along the way, while the Chinese operative, 'Black Lotus' gathers intelligence from across the river dividing the region. The US then leads a successful invasion on Iranian oil fields funding the toxin program, but it is soon learnt that Dr. Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities. A US led assault on Dr. Thrax's complex, supported by disillusioned GLA separatists, allows the US to capture the missile sites before they can be launched. It is also implied that Dr. Thrax was killed in the assault.

Command and conquer generals and zero hour for mac catalina

GLA[edit]

The start of the GLA campaign begins with Dr. Thrax's second in command (it is implied that the player acts as this person) being pursued by the Americans through an unknown city in the Middle East. Despite intense Tomahawk bombardment by the Americans, the General manages to evade the American pursuers and escapes from the area in a plane. With the whereabouts of Dr. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells being formed to seize power. One such General, Prince Kassad uses stealth technology to which is vital to the GLA's war effort. Having abandoned the GLA cause, the loyalists in turn attack Kassad's base in Egypt, acquiring the stealth technology and killing Kassad in the process. Now equipped with the new technology, the GLA launches a series of covert operations in the Mediterranean, aimed at destroying the US fleet based there, including the USS Ronald Reagan, a powerful super carrier. The GLA remarkably achieves this feat by using a captured Particle Cannon to sink the carrier. Shaken by the decisive victory, rumors begin to spread that the US is unwilling to continue its war against the GLA and will begin pulling troops from its bases in Europe. The GLA seize this chance and land commandos on the US West Coast to steal toxins and US Army equipment from inside America. Jarmen Kell leads the attack, and ultimately succeeds in forcing the bulk of US forces be withdrawn from Europe to defend the homeland. The GLA, once again seizing the chance of a weaker American presence in Europe, launches an assault on US Central Command Base in Stuttgart, capturing Chinese and US bases and using the stolen hardware in the attack. The assault succeeds, and ushers in the period of GLA control over Europe.

Command And Conquer Generals And Zero Hour For Mac

China[edit]

Angered and embarrassed by the GLA's use of Chinese weaponry in taking Europe, the Chinese respond by deploying nuclear weapons against the terrorists. Survivors of the nuclear attack at Stuttgart prompt the Chinese to remove the GLA threat and liberate Europe in the process. But as the Chinese mobilise in Europe, a massive GLA assault against a nuclear reactor complex near Yencheng almost results in another GLA incursion inside China's borders. Though the reactor's defences were considerably crippled, the attack is ultimately thwarted and the Chinese successfully secured their borders once more. Determined to eradicate the GLA in Europe, the Chinese begin the counter-offensive in Germany, but international opinion of the Chinese will determine how well they will be received, so restraint is placed upon the Chinese to not deploy their nuclear weapons here. The city of Coburg is heavily defended by the GLA, but the Chinese resolve manages to push back the defenders, ultimately wiping out the GLA in the region, as well as allowing European opinion towards the Chinese to skyrocket. After taking serious losses to the Chinese, the GLA begins a mass withdrawal from Europe, but part of the route will pass a PLA base in Halberstadt, which is outfitted to intercept the retreating forces. Having lost almost all of its forces present in Europe, the GLA has but one last stronghold based in Hamburg. The Americans manage to rally enough forces to attack the base, but the GLA ambushes the American base, capturing it and using the US hardware to put a halt to the Chinese juggernaut. The Chinese manage to acquire US technology themselves, and push towards the heavily fortified GLA base. After heavy fighting, resulting in massive casualties on both sides, the Chinese emerge victorious and takes its place as the world's sole superpower. Meanwhile, it is implied that after the war, America, severely weakened by the war and upstaged by China, adopts a policy of isolationism.

Gameplay[edit]

In addition to the three factions from the vanilla game, three playable generals have been added to each faction, each with his or her strengths and weaknesses, as well as unique units and/or modifications to the standard arsenal.

And

Generals' Challenge[edit]

In this mode, the player takes on the identity of one of the nine generals and battles other generals one by one, ultimately confronting a powerful boss general who utilizes technology from all three factions. This game mode is a median between the campaign and skirmish game modes, as in a general challenge the game starts unevenly with your enemy base already built, however, there are no other objectives rather than destroying all of the opponent's buildings to win.

Online play[edit]

Custom games can have up to eight players playing in one online game. Players can also set-up LAN games, with the number of players allowed depending on the speed of the host's Internet connection (modem, router, etc.)

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings84%[2]
Metacritic83/100[3]

The editors of Computer Gaming World nominated Zero Hour for their 2003 'Expansion Pack of the Year' award, which ultimately went to Battlefield 1942: Secret Weapons of WWII.[4]

References[edit]

  1. ^Levites, Nathan. 'EA Competitions'. EA Games. EA Games.
  2. ^'Command & Conquer: Generals - Zero Hour for PC'. GameRankings. CBS Interactive. Retrieved 2018-11-15.
  3. ^'Command & Conquer: Generals - Zero Hour for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-11-15.
  4. ^Editors of CGW (March 2004). 'Computer Gaming World's 2003 Games of the Year'. Computer Gaming World (236): 57–60, 62–69.CS1 maint: extra text: authors list (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Command_%26_Conquer:_Generals_–_Zero_Hour&oldid=975027824'
Command & conquer generals download

Command And Conquer Generals And Zero Hour For Mac Torrent

There are more realistic and imaginative strategy games available, ones far more demanding of a tactical mind and others that offer up an historical challenge whether it be ancient or contemporary. But when it comes to whittling down the hours in the pursuit of pure fun, very few strategy games have been as easygoing or as enjoyable to play as the Command & Conquer series. For all its overt and senseless stereotyping, those that could stomach the all-too-current backdrop of its faux Desert Storm setting found the same enjoyment in C&C: Generals, the most recent offspring in the near decade-old series.

Picking up from where last year's episode left off, Zero Hour dishes out three mini campaigns for each of the three warring sides. Unsurprisingly. EA has again sexed up current affairs with the USA ferrying humanitarian aid and hunting weapons of mass destruction (which in this game are easy to find), the Chinese fighting terrorist armies, while those opting to command the GLA must regroup and harass their two enemies with sneak attacks and biological weapons.

The levels themselves have moved away from the predominantly Middle Eastern desert locales of the first game and include North Africa, the Mediterranean islands and Western Europe, and while the main campaigns are brief they are no less spectacular than you would expect. Spruced up with in-engine cut-scenes, the game is a feast for the senses with explosions that fill the screen, hordes of troops and tanks that pack the maps and the typical C&C soundtrack of industrial dirge that sets the mood perfectly.

Challenge Tanks

To bolster what would otherwise be a thin expansion, EA has introduced a new single-player mode called Challenge; for all intents and purposes a homage to Street Fighter that has you, as your choice of general, taking on eight other generals one at a time as you attempt to become the mother of all battlefield commanders. Each general is an expert in a particular field, with bonuses and special units available depending on their skills. For example, play as Chinese General Kwai - an expert in armoured warfare - and you can build tanks cheaply and earn powerful bonus abilities, his weakness being that he can't recruit artillery units and aircraft are expensive. Go up against US General Alexander - a specialist in base defence, whose inability to build tanks is offset by EMP missiles and cheaper Particle Cannons - and you've got yourself an interesting battle.

Helix Menace

While the new strategies work well, the Al still makes some corking blunders; units often get caught up crossing bridges, while enemy generals always seem to rely on the same routes to attack you time and time again. Saying that, your troops are more coordinated than they appeared last time around so there are improvements.

Of course this wouldn't be much of an expansion pack without some new units and EA has introduced plenty of upgrades and fresh reinforcements for each side. These include GLA combat bikes that tear across the maps at breakneck speed, Chinese Helix helicopters that can transport the massive Overlord tanks across the map and drop napalm bombs and, for the US, the Microwave tank that can reheat a chicken biryani in under five seconds - and reduce enemy buildings to rubble as a happy aside. Add in a couple of new General Abilities and new buildings, like the Chinese Internet Centre, and you have a hefty package that puts most add-ons to shame.

Buy Command And Conquer Generals

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